Training Materials Flagship Programme

Training Materials Design and Development

Design and develop professional, reusable learning assets that support clear explanation, active practice, consistent delivery and reliable quality.

Move from course outline to professional learning materials with a controlled production method.

Training Materials Design and Development develops the practical craft required to turn an approved learning design into clear, engaging and maintainable learning assets. It addresses slides, lesson content, facilitator prompts, activities, cases, exercises, visual aids and reusable components.

Participants learn to design for teaching and learning rather than simply transferring text into presentation software. They work with narrative structure, visual hierarchy, examples, practice, instructions, debriefs and media choices while protecting accuracy, accessibility and intellectual-property requirements.

The course culminates in a controlled production pack and quality-review process that can be scaled across a learning team or academy.

What participants will be able to do.

  • Translate an approved learning design into a structured content-production plan.
  • Apply consistent templates, style rules and content standards across learning assets.
  • Design slides and visual explanations with clear hierarchy and instructional purpose.
  • Write concise lesson content, examples and explanations for the target audience.
  • Develop activities, scenarios, cases and exercises aligned with learning outcomes.
  • Write usable participant instructions, facilitator prompts and debrief questions.
  • Select and manage images, diagrams, media and reusable assets responsibly.
  • Apply accessibility, readability, attribution and intellectual-property checks.
  • Use review, version-control and change-management practices during production.
  • Produce a quality-assured sample lesson or learning asset pack.

Designed for professionals who need practical, context-aware L&D capability.

  • Course and training-material developers.
  • Instructional designers responsible for content production.
  • Trainers and facilitators who create their own materials.
  • Technical writers and communication specialists moving into learning content.
  • Subject-matter experts developing professional programmes.

Professionally relevant and application-focused.

Participants should have an approved course outline, lesson topic or learning outcome set to use during development. Basic presentation/document skills are useful.

A five-Module learning and development journey.

The sequence develops understanding, application and practical outputs progressively across five connected Modules.

1

Module 1

Content Standards, Templates and Production Planning

  • From approved design to development brief
  • Templates, design systems and content standards
  • Roles, workflow, review and version control
  • Accessibility, source and IP requirements
2

Module 2

Slide, Visual and Explanatory Content Design

  • Narrative flow and information hierarchy
  • Slide purpose, density and readability
  • Diagrams, examples, tables and data displays
  • Speaker notes and facilitation support
3

Module 3

Activities, Cases, Exercises and Practice

  • Activity purpose and outcome alignment
  • Scenario and case construction
  • Participant instructions and materials
  • Debrief questions, feedback and model responses
4

Module 4

Media, Reusable Assets and Content Modularity

  • Images, audio, video and demonstrations
  • Reusable learning objects and asset libraries
  • Rights, attribution and source control
  • Localisation and multi-format considerations
5

Module 5

Quality Assurance and Production Release

  • Editorial and technical QA
  • Accessibility and consistency checks
  • Pilot feedback and defect correction
  • Final release pack and maintenance controls

Move from understanding to application, production and workplace value.

Plan

Create the development brief

Clarify outcomes, audience, asset types, standards, roles and review points before production.

Build

Develop professional assets

Create slides, explanations, activities, examples and supporting visual material.

Practise

Design learning activity

Write instructions, cases, questions, feedback and debriefs that produce active learning.

Review

Run structured QA

Use peer and checklist-based review for accuracy, alignment, accessibility and consistency.

Release

Prepare maintainable materials

Package approved assets with version, source and maintenance information for future use.

Demonstrate participation, application and professional judgement.

  • Develop the required sample learning assets and activity.
  • Participate in editorial, instructional and accessibility reviews.
  • Correct identified production issues and complete a release checklist.
  • Submit a final sample lesson/content pack and maintenance plan.

Leave with practical L&D artefacts.

  • Content-production brief and standards checklist.
  • Professional slide/visual lesson sample.
  • Activity or case with facilitator debrief.
  • Reusable learning-asset inventory.
  • Quality-assurance and release checklist.
  • Sample production pack ready for adaptation.

Select the learning format that fits your people and development environment.

Instructor-led

Live Classroom

Face-to-face learning with facilitated discussion, design workshops, practical exercises, peer review and immediate feedback.

Instructor-led

Live Virtual Classroom

Interactive online delivery using collaborative workspaces, breakout activities, guided design and live facilitation.

Flexible

Blended Learning

A structured combination of preparation, live sessions, applied assignments, portfolio development and follow-up application.

Organisation-specific

Corporate and In-Company

Tailored delivery using organisational terminology, learning assets, platforms, governance and capability priorities where appropriate.

Course information and participation.

Is this mainly a PowerPoint design course?

No. Slides are one component. The course covers the wider system of lesson content, activities, cases, visuals, supporting assets, review and production control.

Does the course cover graphic design software?

It focuses on learning-material design principles and production decisions rather than training on one specific software package.

Can participants work on their own course materials?

Yes. Corporate and public delivery can incorporate approved participant materials for structured redesign and peer review.

Does the course include accessibility and copyright considerations?

Yes. Accessibility, source control, attribution and intellectual-property considerations are integrated into the production workflow.

Will participants leave with templates?

Participants develop adaptable checklists and sample structures. Corporate delivery can align these with the organisation’s approved templates and design system.

Produce learning materials that are clear, professional, reusable and built for delivery.

Discuss a content-development programme for course developers, trainers, SMEs or academy teams working with real learning assets.